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Leaf: Aburame

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Leaf: Aburame Empty Leaf: Aburame

Post  DM Ramen Mon Dec 15, 2008 12:24 pm

Aburame



Kikaichu no Jutsu (Destruction Bug Host Technique)
Rank: E
This allows the user the control the kikaichu in the use for their techniques. he bugs feed and live off the Chakra which the body stores and in return the Ninja gets to control and command the bugs, using them as their primary fighting technique.

All Aburame start with this. It has no combat effect.


Mushisoukou Endan no Jutsu (Bug Traveling Platform)
Rank: E
Description: The user performs the handseals and then extends their arms. Bugs swarm out of the arms and down towards the legs. The user then jumps into the air and applies chakra to their feet. When they land, it is not on the ground, but on a solid platform of bugs. The user then directs the bugs using their telepathy as to where he wants to go, and the bugs do so, dragging the user along with them.

This is more of an RP thing and has no place in combat.


Kikaichu Tracking (Destruction Bug Tracking)
Rank: D
Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra.

Opponent rolls a spot check. THe dc is the user's level+their hide Mod. If it connects, the user can track the target.


Poison Reduction
Rank: E
Effect: Decreases the effect of poisons on the body.

Rp effect. It gives the Aburame -1 to poison damage automattically.


Munutsate no Jutsu (Bug Shield)
Rank: D
Effect: Creates a small buckler-type object of bugs in front of the user’s extended arm.
A regular block, using bugs as a wall.


Mushihenge no Jutsu(Bug Transformation Technique)
Rank: E
Description: The user takes a mass of bugs and by performing the Tiger handseal is capable of using the Henge no Jutsu on them to create a single solid object.

This is an Rp effect. No effect in combat.

Mushikawarimi no Jutsu (Bug Replacement Technique)
Rank: D
Description: The user performs the Substitution using bugs pre-placed in a battle, allowing them to switch places rapidly.
Same effect as substitution.


Tandokunonarabi Mushi Ryuuki (Single Line Bug Projection)
Rank: D
Description: The user extends a single arm, sending out one solid wave of bugs that attempt to attack the enemy.
1d10 damage

Bug Grappling
Rank: D
Description: The user extends both arms, sending bugs out rapidly to grapple them.
Holds target for 1d4/2(rounded up) rounds.

Yoroi no Mushi no Jutsu (Armor of Bugs Technique)
Rank: C
Description: The user performs the handseals, coating his or her entire body in a thick layer of kikaichu in an attempt to reduce incoming damage. Does not work against higher level jutsu, however, which will puncture right through it.

It can be done automatically. When used, it gives dr 3 to the oncoming D or C rank attack.



Nibainarabi Mushi Ryuuki (Double Line Bug Projection)
Rank: C
Description: The user extends both arms, sending out two solid waves of bugs at their opponent.
2d8 Damage Only 1 target.

Mushi Yose no Jutsu (Bug Gathering Technique)
Rank: C
Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent.
Gives the user +1d4 to their wisdom rolls for 1d6 rounds.





Mushikabe no Jutsu (Bug Wall Technique)
Rank: C
Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles.
This can protect the user and up to one nearby person, if successful. It will not block B,A or S rank moves.


Mishi Nijuurasen no Jutsu (Bug Double Helix Technique)
Rank: C
Description: The user performs the handseals and then extends both arms before crossing them suddenly across their chest. Bugs then rush out of the user’s arms and move upwards before they start crisscrossing, forming a double-helix. The helixes then split apart, each one chasing down a different opponent. This can be used on a single ninja to attack him from two directions at once as well.
Can Target 2 people, doing 1d8 to each. If used on one target, it does 2d8 damage.


Katon: Chibimushibakuhatsu (Fire Release: Tiny Bug Explosion)Rank: C
Description: The user creates three special kikaichu by wrapping the bugs in chakra. This chakra is explosive, yet will not explode until the user performs the handseals, ending with the Tiger seal. The explosion is small- creating about a wound about the same size that a shiruken cut would be.
If it connects, at any time during the rest of combat the user can make the bug explode, doing 2d8 damage. Can only be attempted 3 times in a battle.



Mushi Ame no Jutsu (Bug Rain Technique)

Rank: C Rank
Effect: Creates a cloud of kikai far above the battle ground that will be left alone. It will begin to slowly drop the kikai contained within the cloud, causing it to "rain" the bugs, whom, if they fall near or onto the opponent, will begin to attack.
This move is undodgeable. It must be blocked with jutsu or just in general. The bugs do 2d8 damage.



Mishu Kouchisho no Jutsu (Bug Prison Technique)

Rank: C Rank
Effect Causes kikai to sorround the enemy, without touching them, and encloses them. The shape of the prison may be changed and fitted to the user's liking.
If it connects, it holds the target for as long as the user concentrates on holding them. (as in each turn is used to concentrate on holding their opponent.) It can be broken with a str check v.s the connecting DC. It lasts a maximum of 1d6 rounds.

Mushi Bunshin no Jutsu
Rank: B
Description: The user performs the handseals, creating a clone of bugs. This clone will dissipate after one solid hit. When the user first learns this jutsu, they are capable of only creating one Mushi Bunshin.
The mushi clone is the same rules as the bunshin clones.



Muchikame no Jutsu (Bug Jar Technique)
Rank: B
Description: The kikaichu bugs form a solid dome around you, spinning rapidly and containing the ability to attack small beings moving towards it. The dome spins around rapidly, giving it more deflection power against projectiles and jutsu.
It makes the user undamageable for as long as they concentrate holding the dome. However, a B or A or S rank can automatically break the dome, no roll required. Also, the user can not do anything but concentrate on sustaining the dome. It lasts a maximum of 1d6 rounds.


Mushi Shussan Kyoubou (Bug Birth Frenzy)
Rank: B
Description: The user performs the handseals and then extends their hands forward. Chakra is released, causing all the female bugs that the chakra comes into contact with to reproduce at a massive scale, creating a new swarm of bugs.
This increases bug jutsu damage by +1d6 for 1d8 rounds



Katon: Mushibakuhatsu (Fire Release: Bug Explosion)
Rank: B
Description: The user coats up to two bugs with a special explosive chakra. He then sends these bugs out in an attempt to land on the user without their knowledge. Once they are on the opponent, the user performs the handseals, causing each of the bugs to detonate. The size of the wound has increased to be about the size of what a wolf’s bite would take out of you if he sank his teeth into you and ripped. These bugs are slightly bigger than the average kikaichu, although not by much, making them a little bit easier to distinguish by the opponent.
This is same as Katon: Chibimushibakuhatsu (Fire Release: Tiny Bug Explosion), but does 5d4 damage. Can only be done twice.


Mushi Ryuusei no Jutsu (Bug Meteor Technique)
Rank: B Rank
Effect: As the user raises his or her hand to the sky, a large amount of kikai will begin to gather and compress into a large, compact sphere, around thirty meters in diameter. When the user lowers his or her hand so that it is pointed towards the target, the large "meteor" will begin to fall towards the target. As the kikai hit the ground, they will send a circular wave of kikai around as the rest of the "meteor" makes contact with the ground.

Does 3d8 damage to one target.


Mushi Funshutsu no Jutsu (Bug Eruption Technique)
Rank: B Rank
Effect: After sending kikai into the ground, when the user wills it, the bugs will erupt like a geyser from underneath the opponent. The ground will rumble a bit before this happens, taking about three seconds before eruption after the rumbling starts. Once the bugs come out, they will come out with the pressure of a geyser, and afterwards begin to cover the opponent and attack.
can target up to 3 targets. 1d8 damage per target.




Mushi Kiri no Jutsu (Bug Mist Technique)
Rank: B Rank
Effect: This makes a large area pitch black from the opponents point of view due to all the bugs surrounding them in every direction. The jutsu is made of MALE kikai. This is quite similar to Kirigakure no Jutsu, however, there is a difference. A single female kikai will find the target (usually before the jutsu commences at the will of the user) and the male bugs are able to direct where the target is through the female bug by its special scent that the males can smell.

This can effect up to three targets. Each target gets -1d6 for 1d8 rounds to their rolls.


Souseki Mushiishuu (Bug Swarm Genisis)
Rank: A
Description: The user performs the handseals, causing all of the bugs under his control to replicate exactly fifty times. This creates a giant wave of kikaichu that rush towards the opponent. The user can perform whatever jutsu they wish to with these kikaichu.
Adds +1d20 damage to the next bug jutsu move the user performs. For the rest of combat, the user suffers -3 to his rolls for exhaustion. Can only be used once in battle.


Katon: Kyojinmushibakuhatsu (Giant Bug Explosion)
Rank: A
Description: The user sends out three bigger bugs, no bigger than the size of a dime though, laced with explosive chakra, that move out rapidly towards an opponent. Using stealth, they attach themselves to parts of the enemy’s body. The user then performs the handseals, causing them all to detonate at once. A single explosion is one large enough to blow off a hand.

This is same as Katon: Chibimushibakuhatsu (Fire Release: Tiny Bug Explosion), but does 3d10 damage. Can only be used once.





Mushi Kachuu no Jutsu (Bug Vortex Technique)
Rank: A Rank
Effect: With the wave of the users hand, kikai begin to gather around the target and swirl, creating a vortex which closes in on the victim, entrapping them in a type of "bug tornado", from which the bugs will attack from all directions as the target is enclosed.
1d20+1d10 damage to one target.

Mushi Pitto no Jutsu (Bug Pit Technique)
Rank: A Rank
Effect: Sends kikai into the ground, from where they will, at the users command, eat away at the ground and create a pit from which the bugs will rest, and attack whatever may fall in that is considered an enemy.
Traps(Target can not move) the target for 1d4 rounds. The target becomes unattackable, but takes 1d8 damage per round it is trapped.

Yuuen Mushinami no Jutsu (Grand Bug Wave Technique)
Rank: A Rank
Effect: After using Mushi Kabe no Jutsu (Bug Wall Technique), the user uses the large wall, sending it forward as a large "tidal wave" of kikai. The wave will casue a blunt type damage, like that of a wave.
1d20+2d8 damage. Must have performed bug wall technique on the previous defense.

Mishu Arano no Jutsu (Bug Wasteland Technique)
Rank: S Rank
Effect: Causes kikai to burst from teh user in all directions, covering the landscape within a large radius.
1d20+2d10 damage. Targets EVERYONE in the battle, except the user. Afterwards, the user is stunned for 1d4 from fatigue.
DM Ramen
DM Ramen
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Leaf: Aburame Empty Re: Leaf: Aburame

Post  DM Anko Mon Dec 15, 2008 5:14 pm

Wrote these, with help from Taka.
DM Anko
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Leaf: Aburame Empty Re: Leaf: Aburame

Post  Renderd001 Mon Dec 15, 2008 5:53 pm

whats the Cost of this one?

Renderd001

Number of posts : 11
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Leaf: Aburame Empty Re: Leaf: Aburame

Post  DM Ramen Mon Dec 15, 2008 6:06 pm

will let ya know asap. sorry for the delay with the token costs, im trying to do them and read for finals Smile. but on the plus side, every bloodline here will have a token cost labeled in the bloodline index post
DM Ramen
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Leaf: Aburame Empty Re: Leaf: Aburame

Post  DM Anko Mon Dec 15, 2008 6:17 pm

30
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Leaf: Aburame Empty Re: Leaf: Aburame

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