Kyryo Senri
Page 1 of 1
Kyryo Senri
-
Main Description
Name: Senri
Gender: Male
Clan: Kyryo
Bloodline None
Village: Hidden Leaf village, Konoha
Age: 16
Height: About 5 feet and 4 inches, (1,69 meters)
Eye color: Pale blue
Hair color: Dark crimson red
Skin color: Fair
Physical description Senri’s figure stands in the middle of a fairly muscular and athletic build. His back is not too large yet he possesses well built arms and legs. His hair falls to his neck’s length and he possesses no facial hair.
Equipment:(what is seen commonly) Senri wears his Leaf Shonobi band attached to his right bicep mostly. He wears normal clothes and is almost always covered with a hood over his head. He wears a belt with many pouches that hang slightly below his hips. It is not known what he keeps in the different pouches, but surely the most common equipment; such as Kunai, shuriken.
Dynamic Information (Subject to change as character develops)
Current NWN Level: 25
Statistic Attributes(with no items)
Strength ~ normal
Dexterity ~ high
Constitution ~ adequate
Wisdom ~ adequate
Intelligence ~ high
Charisma ~ normal
Current Health points: 38
Current Chakra points: 39
Rank: Chunnin
Elemental Affinity: Water, Lightning.
Team: Team 1 ~ Team Moto
Mission Statistics: (Credit to Anko for the idea)
Academy~ complete
D Rank~ 1 complete
C Rank~ 1 complete
B Rank~ 3 complete
A Rank ~1 complete
S Rank~ N/A
Total~ 6 complete
People Killed~ 1 killed
~ JUTSU List
B rank:
Mass Water Missiles(Masumisairu), Ninjutsu. (Learned from Uchiha Ichiban) – Mastered
[Rank: B
Chakra Cost: 10
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the targets, dividing the projectile
and intensifying the chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Ankos Training)- Water Element]
//
Art of Destruction: Open Palm Demolition (Hakaipo: Akemasu te nohira), Taijutsu. (Learned from Yuki Moto – NPC DM Gaara)– Mastered
[Rank: B
Chakra cost: 8
RP Description: The user gathers chakra to his hands, concentrating it as much as possible as he or she goes over a serial of hand strikes all over the target’s body. The strike is based off a precise order. There are five strikes that combine the technique. The user must perform each strike as of drawing a four extremity figure. The order of the strikes is as it follows:
The first hit must be a jab of the right hand on the victim’s body.
The second hit must be a strike of the left palm open in the opposed side of the first jab.
The third hit must be a strike of the right palm open in the perpendicular side to the second hit.
The fourth hit must be a jab of the left palm on the opposed side of the third hit.
Finally, the fifth and most important strike is a combined thrust of the two hands, palm open onto the center of the figure the user chose to form with the previous four strikes.
The user will, at this moment, release all of the chakra accumulated at the beginning of the technique. As a result, the four extremities will activate with the aid of the fifth strike; releasing a tremendous amount of power into the victim.
PVP Effect: Unblockable, if hit, the victim is subject to rank damage + 3d4 damage.]
---------
C rank:
Mist Servant Technique(Kasumi Juusha no Jutsu), Genjutsu. (Learned from Yuhi Kurenai – NPC DM Anko)- Mastered
[Rank: C
Chakra cost: 5
RP Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.]
//
Thunder Crash(Hiratsu), Ninjutsu. (Learned from Millomein Jard) – Mastered
[Rank: C
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent.
Possibly stunning and shocking them
PVP Effect: 2d8, Con check DC10 to avoid being stunned for 1 round.
Teaching/Learning: (see Anko'straining) Lightning element]
Tornado of Water(Mizu tatsumaki), Ninjutsu. (Learned from Uchiha Ichiban)– Mastered
[Rank: C
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element]
Water Prison (Suirou), Ninjutsu. (Scroll borrowed from Millomein Jard)– Mastered
[Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The user can not attack or perform jutsu while holding the target.
Teaching/Learning: (see Anko's training) - Water Element]
//
Konoha Senpu, Taijutsu. (Learned from Ishimasha Saika)– Mastered
[Rank C
Chakra Cost: 5
RP Description: A circle kick that imbues chacka to the legs, capable of targeting a group of enemies that are within the range of the circular kick.
PVP Effect: Take rank damage + 1d6 .]
---------
D rank:
Slumber of the forest (Suimin naishi shinrin), Genjutsu. (Learned from Alexander Carnes)– Mastered
[Rank: D
Chakra cost: 3
RP Description: This technique creates an illusionary effect where tree leafs swirl about the target. Attempting to affect their coordination, in all manners.
PVP Effect: The victim to this technique is subject to a reduction of all rolls for 1d4 rounds.]
//
Electric Jolt, Ninjutsu. (Learned from Millomein Jard)– Mastered
[Rank: D
Chakra Cost: 3
RP Description: The basic genin jutsu that most genin learn after discovering their element.
Deals a minor electric shock to thier opponent, as they touch them.
PVP Effect: 1d10
Teaching/Learning: (see Anko'straining) Lightning element]
Water Missile(Misairu) Ninjutsu. (Learned from Uchiha Ichiban) – Mastered
[Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10 damage.
Teaching/Learning: (see Ankos Training)- Water Element]
//
Scorpion Style: Tail Sting Kick (Sasori sutairu: Shippo sashimasu hitto), Taijutsu. (Learned from Akykyo Al’akir) – Mastered
[Rank: D
Chakra cost: 3
Description: The user jumps in the air and begins spinning, coming down with a chakra infused heel to slam on the target.
PVP Effect: Rank damage + 1d4 damage ]
---------
E rank:
Bunshin(illusionary), Ninjutsu. (Academy)– Mastered
Henge, Ninjutsu. (Academy)– Mastered
Jump, Ninjutsu. (Academy)– Mastered
Kawarmi, Ninjutsu. (Academy)– Mastered
-
Main Description
Name: Senri
Gender: Male
Clan: Kyryo
Bloodline None
Village: Hidden Leaf village, Konoha
Age: 16
Height: About 5 feet and 4 inches, (1,69 meters)
Eye color: Pale blue
Hair color: Dark crimson red
Skin color: Fair
Physical description Senri’s figure stands in the middle of a fairly muscular and athletic build. His back is not too large yet he possesses well built arms and legs. His hair falls to his neck’s length and he possesses no facial hair.
Equipment:(what is seen commonly) Senri wears his Leaf Shonobi band attached to his right bicep mostly. He wears normal clothes and is almost always covered with a hood over his head. He wears a belt with many pouches that hang slightly below his hips. It is not known what he keeps in the different pouches, but surely the most common equipment; such as Kunai, shuriken.
Dynamic Information (Subject to change as character develops)
Current NWN Level: 25
Statistic Attributes(with no items)
Strength ~ normal
Dexterity ~ high
Constitution ~ adequate
Wisdom ~ adequate
Intelligence ~ high
Charisma ~ normal
Current Health points: 38
Current Chakra points: 39
Rank: Chunnin
Elemental Affinity: Water, Lightning.
Team: Team 1 ~ Team Moto
Mission Statistics: (Credit to Anko for the idea)
Academy~ complete
D Rank~ 1 complete
C Rank~ 1 complete
B Rank~ 3 complete
A Rank ~1 complete
S Rank~ N/A
Total~ 6 complete
People Killed~ 1 killed
~ JUTSU List
B rank:
Mass Water Missiles(Masumisairu), Ninjutsu. (Learned from Uchiha Ichiban) – Mastered
[Rank: B
Chakra Cost: 10
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the targets, dividing the projectile
and intensifying the chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Ankos Training)- Water Element]
//
Art of Destruction: Open Palm Demolition (Hakaipo: Akemasu te nohira), Taijutsu. (Learned from Yuki Moto – NPC DM Gaara)– Mastered
[Rank: B
Chakra cost: 8
RP Description: The user gathers chakra to his hands, concentrating it as much as possible as he or she goes over a serial of hand strikes all over the target’s body. The strike is based off a precise order. There are five strikes that combine the technique. The user must perform each strike as of drawing a four extremity figure. The order of the strikes is as it follows:
The first hit must be a jab of the right hand on the victim’s body.
The second hit must be a strike of the left palm open in the opposed side of the first jab.
The third hit must be a strike of the right palm open in the perpendicular side to the second hit.
The fourth hit must be a jab of the left palm on the opposed side of the third hit.
Finally, the fifth and most important strike is a combined thrust of the two hands, palm open onto the center of the figure the user chose to form with the previous four strikes.
The user will, at this moment, release all of the chakra accumulated at the beginning of the technique. As a result, the four extremities will activate with the aid of the fifth strike; releasing a tremendous amount of power into the victim.
PVP Effect: Unblockable, if hit, the victim is subject to rank damage + 3d4 damage.]
---------
C rank:
Mist Servant Technique(Kasumi Juusha no Jutsu), Genjutsu. (Learned from Yuhi Kurenai – NPC DM Anko)- Mastered
[Rank: C
Chakra cost: 5
RP Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.]
//
Thunder Crash(Hiratsu), Ninjutsu. (Learned from Millomein Jard) – Mastered
[Rank: C
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent.
Possibly stunning and shocking them
PVP Effect: 2d8, Con check DC10 to avoid being stunned for 1 round.
Teaching/Learning: (see Anko'straining) Lightning element]
Tornado of Water(Mizu tatsumaki), Ninjutsu. (Learned from Uchiha Ichiban)– Mastered
[Rank: C
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element]
Water Prison (Suirou), Ninjutsu. (Scroll borrowed from Millomein Jard)– Mastered
[Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The user can not attack or perform jutsu while holding the target.
Teaching/Learning: (see Anko's training) - Water Element]
//
Konoha Senpu, Taijutsu. (Learned from Ishimasha Saika)– Mastered
[Rank C
Chakra Cost: 5
RP Description: A circle kick that imbues chacka to the legs, capable of targeting a group of enemies that are within the range of the circular kick.
PVP Effect: Take rank damage + 1d6 .]
---------
D rank:
Slumber of the forest (Suimin naishi shinrin), Genjutsu. (Learned from Alexander Carnes)– Mastered
[Rank: D
Chakra cost: 3
RP Description: This technique creates an illusionary effect where tree leafs swirl about the target. Attempting to affect their coordination, in all manners.
PVP Effect: The victim to this technique is subject to a reduction of all rolls for 1d4 rounds.]
//
Electric Jolt, Ninjutsu. (Learned from Millomein Jard)– Mastered
[Rank: D
Chakra Cost: 3
RP Description: The basic genin jutsu that most genin learn after discovering their element.
Deals a minor electric shock to thier opponent, as they touch them.
PVP Effect: 1d10
Teaching/Learning: (see Anko'straining) Lightning element]
Water Missile(Misairu) Ninjutsu. (Learned from Uchiha Ichiban) – Mastered
[Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10 damage.
Teaching/Learning: (see Ankos Training)- Water Element]
//
Scorpion Style: Tail Sting Kick (Sasori sutairu: Shippo sashimasu hitto), Taijutsu. (Learned from Akykyo Al’akir) – Mastered
[Rank: D
Chakra cost: 3
Description: The user jumps in the air and begins spinning, coming down with a chakra infused heel to slam on the target.
PVP Effect: Rank damage + 1d4 damage ]
---------
E rank:
Bunshin(illusionary), Ninjutsu. (Academy)– Mastered
Henge, Ninjutsu. (Academy)– Mastered
Jump, Ninjutsu. (Academy)– Mastered
Kawarmi, Ninjutsu. (Academy)– Mastered
-
Last edited by Xeneize on Mon Jan 12, 2009 8:39 pm; edited 55 times in total
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
10/12/08,
Minor updates done to the sheet.
~ Modified NWN Current Level
~ Modified Affinity (Removed the witiness of the d6 roll. These being Alexander Carnes and DM Sasuke)
~ Modified Current Statistics
~ Moddified Jutsu list format
-
Last edited by Xeneize on Sun Dec 14, 2008 1:24 am; edited 1 time in total
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
11/12/08
Updates done to the sheet.
~ Added new Jutsu.
-
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
13/12/08
Updates done to the sheet.
~ Edited 'Current Team'
-
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
17/12/08
Updates done to the sheet.
~ Edited various things on the general presentation (font size, colour, etc)
~ Added 'Mission Statistics' (Thanks to anko for offering me the idea)
-
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
18/12/08
Updates done to the sheet.
~ Edited the 'Mission Statistics' (New complete mission added)
-
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
22/12/08
Updates done to the sheet.
~ Added new C rank jutsu
~ Added new D rank jutsu (sorry for the delay on this one, it is an 'old' acquired technique)
~ Minor changes of no importance.
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
23/12/08
Updates done to the sheet.
~ Edited Konoha Senpu. (Mastered. 2 real days.)
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
25/12/08
Updates done to the sheet.
~ Edited Mission statistics. (Added new B rank complete)
~ Minor adjustments done overall
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
26/12/08
Updates done to the sheet.
~ Added new D rank jutsu, Scorpion Style: Tail Sting Kick (On training).
~ Minor updates of no importance done overall.
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
27/12/08
Updates done to the sheet.
~Edited Scorpion Style: Tail Sting Kick (Mastered 1 real day).
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
28/12/08
Updates done to the sheet.
~ Edited Mission counter (added new C rank mission complete).
~ Various edits and a few additions of no importance.
~ Added a few names ob their Romantised japan names!
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
02/01/09
The huge update!
~ Added Senri's picture!
~ Added new B rank Ninjutsu.
~ Added new B rank Taijutsu.
~ Added new C rank Ninjutsu.
~Added new D rank Ninjutsu.
~ A few updates done all over the place!
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
03/01/09
Updates done to the sheet
~ Edited current level
~ Edited Chakra points
~ Edited health points
~ Added new element, lightning. (witiness, DM Shizune)
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
04/01/09
Updates done to the sheet
~ Edited Mission statistics.
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
06/01/09
Updates done to the sheet
~ Edited Mission statistics.
~ a few changes here and there all about the sheet.
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Re: Kyryo Senri
11/01/09
Updates done to the sheet
~ Added new C rank Genjutsu.
~ Added new D rank ninjutsu.
~ A few changes here and there of no importance.
Xeneize- Number of posts : 29
Age : 37
Registration date : 2008-12-13
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|