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Aikanaro Nenharma

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Aikanaro Nenharma Empty Aikanaro Nenharma

Post  Aikanaro Tue Dec 16, 2008 12:48 am

Aikanaro Nenharma

Current Rank - Jounin

Village - Suna

Aikanaro comes from a family that has been in a certain crafting trade for generations, he is the first from his family to break apart from there tradition and join the ranks of the Ninja, though he has no intentions of breaking there craft he plans to bring in a new change for it, his own way of keeping his families craft alive.



Jutsu


E Rank

Kakuremino no Jutsu- This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.

Bunshin no Jutsu- a very basic Ninjutsu technique that allows a ninja to escape from rope binds.

Henge no Jutsu- Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform them self into any person or object. This allows the ninja to move with stealth or to trick their opponents.



D Rank

Sand Substitution-Self explanatory

Sand Clone- Creates a clone of the user made from sand, it crumbles though after one hit.[Taught by Kanya]

Muscle Focus speed - Focuses chakara to the muscles in the body to increase the users speed.[Taught by Kanya]

Flicker - A high speed movement that looks almost as though the user has teleported.[Taught by Kanya]


C Rank


B Rank


A Rank



Taijutsu

D Rank

Scorpion Style: Tail Sting Kick:
Reg damage +1d4 User jumps into air, begins spinning and comes down with chakra focused in heel, slamming the heel into the target. [Taught by Kanya]

C Rank

Sand Spike Kick [suna supaiku kikku (Lee prefers to say kick instead of kikku Razz)]

concentrates chakara to the heel and to sand in the sand ninjas shoe, just before making contact with the enemy the sand in the shoe is formed into several spikes which sprout from the bottom of the shoe to stab the target. (1d6 extra damage)
[Taught by a sand jounin (Controlled by DM Lee)]

Haku's dirty special [*cough* Aik refuses to call the move by that name and instead calls it the Blind Kick]

the users faints a punch to the face, instead throwing sand in the targets eyes, if hit the user concentrates chakara to both feet to make a double kick to the targets chest. [1d6 extra dmg]
[Taught by a sand jounin (Controlled by DM Lee)]

Genjutsu

D Rank

Rakuyou No Jutsu [Falling Leaves Jutsu]

Creates the illusion of a small whirlwind of leaves enveloping the target
[Target loses there turn and free hit may be made, jutsu wears off reguardless at end of turn cycle]
[Tought by Orichi Ausigawa]

B Rank

Magen: Jubaku Satsu
Demonic Illusion: Tree Bind Death

With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and kill the target. In the Kurama clan filler arc of the anime, this jutsu seem

seems to be quite versatile, with a wide range of variations on the standard nature theme. In addition to the disappearing and tree-growing effects of the jutsu, the user can produce flowers, seedpods, vines and multiple trees.

Statistics: This genjutsu takes 3 rounds. The first round, if the user sucesses the genjutsu is locked. The user becomes invisible to the target. They become impossible to detect by everything but sharringan, by their target. The target can still move.
At the second round, if the target is still trapped in the illusion, a large tree comes up and engulfs them. They are now stunned as with typical genjutsu.
If they are still trapped in the third round, the user can appear out of the tree, and slash at the enemy with a kunai. This does 3d8 damage. IT also breaks the genjutsu. After three rounds, this genjutsu breaks.
Taught By Sand Jounin(Controlled by Dm Anko)


Element Jutsu

Taijutsu

D Rank

Style of the Lucid Fist: Holy Palm
The user encases their hand in Light chakra and attempts to hit the foe with an open palm.[Taught by mysterious ninja (controlled by DM Shikamaru)]

Ninjutsu

D Rank

Hirameki no Jutsu (Light Flash Technique)
Creates a bursting bright flare of light around the area, with user at epicenter, causing slight concussion damage and blinds enemies. Can also be used as a signal flare, snapping his fingers to make a quick light burst up in the air.
(RP Effect: 1d4 damage. -3 to enemy rolls for a few rounds: 1d4 genin, 1d6 chuunin, 1d8 jounin. Chakra Cost: 3) [Taught by Jin Shouei]

Genjutsu

D Rank

Light Style: Refraction Technique
The user bends the light around them self to create images. The victim would see a flash of light then whatever image the user wants to show them. Even after the jutsu ends the victim suffers a -1 to all rolls for 1d4 rounds. [Taught by mysterious ninja (controlled by DM Shikamaru)]

C Rank

Light Style: Holy Purge
The user creates a pillar of light in the area and it spawns a more powerful version of Refraction that regularly changes, though the pillar of light appears in all of the genjutsu.
Effect: -1 to all rolls for 1d6 turns. The user may change the genjutsu on their turn[Taught by mysterious ninja (controlled by DM Shikamaru)]

Bloodline

Bloodline Name – Houseki Shokkou {Gem Weaver}

Activation – Kongou Hokori {Diamond Dust}

Upon activation of this bloodline a diamond will rise through the ground to hover in front of the person, upon grasping this gem three gems will emerge to the surface of the gem weavers body, a small sapphire on his forehead, a ruby on his chest over where his heart it and a diamond on the back of his right hand. Once these gems have emerged he then crushes the diamond in front of him, the dust from this diamond is undetectable and lands on the skin of everyone in the area even if the person walks into the area afterwards they will still be affected. This diamond dust allows for a stronger use of genjutsu, when a genjutsu of the bloodline is used all people in the area will see its effect upon the one targeted, example – the gem weaver makes the illusion of the ground cracking apart beneath one enemy of which they fall into, all other around would also see that enemy fall into the hole, this makes it a lot harder to tell if it’s a genjutsu or ninjutsu.

Dice effects –
-Activation costs 5 of his normal chakra then 1 every round

-Once activated all gem genjutsu gain +3 to rolls

-The 3 gems on the body of the user house extra chakra to be used by ONLY the gem jutu’s a second chakra system if you will the chakra held within these 3 gems is the same as his normal chakra capacity.

Genjustu’s

D Rank
3 Chakra

Kouseki Soutei (Crystal Binding)
Creates the illusion of several chains made of crystal erupting from the ground to wrap around the target, binding them where they stand. Holds the target for 1d4 rounds.

C Rank
5 Chakra

Houseki Bakuha (Gem Blast)
When being attacked this genjutsu on defending calls up a small gem which fires a blast of light at the attacker to stun them before they finish there attack


Safaia Aki (Sapphire Falls)
The target is witness to an amazing sight, a waterfall of sapphires flows down before them, the light glistening off each gem dazzling the target with there brilliance for 1d6 rounds

B Rank
8 Chakra

Houseki Yajuu (Gem Beast)
This creates an illusion of a large gem beast that can be seen by all under the effect of diamond dust, it moves and acts independently of the caster as though it was a summoned creature. While in play it will roam the battlefield scaring the enemy giving them a –3 to all rolls, the beasts rolls are based off the casters intelligence, dispelled if hit and lasts 1d8 rounds. (Note: its not physical, just scares and distracts)

A Rank
13 Chakra

Kenran Kongou (Brilliant Diamond)
This genjutsu causes a large diamond to rise into the sky, as the suns light reflects through its facets causing beams of light to shine down at all enemies under the effect of diamond dust, these flashes of lights disorientate the enemy giving them –5 to all rolls for 1d8 rounds


Ninjutsu’s
– Gem Ninjutsu may only be cast on enemy’s that are under the effect of Gem Genjutsus

D Rank
3 Chakra

Houseki Shuriken (Gem Stars)
Causes several Shurikens shaped from various gems to rise from the ground and attack the enemy 1d10 dmg

C Rank
5 Chakra

Kouseki Yari (Crystal Spear)
A spear made of crystal emerges from the ground and hurls towards the target 2d8 dmg

B Rank
8 Chakra

Kongou Supaiku (Diamond Spikes)
The ground shakes as three large spikes made of diamond spear up through the ground at the target for 1d8 dmg each, each spike may attack a different enemy or just one for 3d8 dmg

Taijutsu

C Rank
5 Chakra

Kongou Ken (Diamond Blade)
By focusing chakra to the diamond on his right hand he is able to cause it to shape into a blade, with no weapon penalty and causes an extra 1d8 dmg, after the attack the blade returns to its original form



S ranks

Couldn’t think of any so I would like to reserve the right to make one S rank move for each gen, nin and tai jutsu, will of course send them to you for approval, or just one for gen or whatever =3

Aikanaro

Number of posts : 3
Registration date : 2008-12-15

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