Leaf: Akimichi

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Leaf: Akimichi

Post  DM Ramen on Mon Dec 15, 2008 12:53 pm

Akimichi


Weak: +1 str rolls, -1 Dex rolls

Medium: +2 str rolls, -2 Dex rolls

Strong: +3 str rolls, -3 dex rolls

Baika no Jutsu (The Art of Expansion) D rank
This is a secret jutsu passed down in the Akimichi clan. The jutsu increases the user's body size, using up the user's food energy.
2 Damage Resistance to taijutsu, +1 to str rolls,-1 to dex rolls. This lasts 1 round.

Nikudan Sensha (Human Juggernaut)C Rank
Human Juggernaut is a jutsu passed down in the Akimichi clan. The Baika no Jutsu (Art of Expansion) is typically performed beforehand. This jutsu sends the user into a powerful roll, turning them into a ball of destruction—but uses a high amount of food energy. It’s also called the human boulder!

This move is unblockable. It can be jutsu blocked at a -4 penalty. It can be dodged. It does 2d8 damage.


Bubun Baika no Jutsu (Partial Multi Size Technique) D rank
This is a secret jutsu passed down in the Akimichi clan. Similar to Baika no Jutsu, Bubun Baika increases the user's body size, using up the user's calories. However Bubun Baika let's the user increase only a part of his body (like an arm).
This gives +1d4 damage to Taijutsu attacks, lasting for 1d4 rounds.

Mega Palm Strike B Rank
This is used after the Partial Multi Size Technique. By funneling chakra into his hands, the user is able to cause extensive crushing damage to anything that may be caught under his thrusting palms.
This needs partial multi size activated. It does 4d6 damage.




Super Expansion Jutsu A rank
The Super Multi-Size Technique is very similar to the partial expansion jutsu except it expands the entire body, effectively transforming themselves into giants.

5 damage resistance to taijutsu, +6 to str rolls, -6 to dex rolls, lasts 1d8 rounds

Potato Chips(1 use per battle)-Eating a bag of potato chips recovers your chakra by 1d10.


Horengan: The first of the three pellets, the horengan is called the "spinach pellet" and appropriately green in color. It boosts one's physical power for a short period, but also causes damage, similar to the way opening the chakra gates damages
Adds +3 to your str rolls, but delivers 1d4 damage every round to the user. Lasts 1d6 rounds.

Karêgan: This second pellet is the yellow "curry" pellet. It boosts one's chakra.
Restores 1d6 chakra every round but delivers 1d6 damage every round to the user. Lasts 1d6 rounds.

Tongarashigan: The last of the three pellets, the red "chili pepper" pellet, carries strength that surpasses the other two entirely.
Boost str rolls +10, but delivers 3d8 damage every round to the user. Lasts 1d6 rounds. Chance of perma death.
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DM Ramen
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