Water Jutsu List

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Water Jutsu List

Post  DM Ramen on Thu Dec 04, 2008 2:44 am

[b]Note: Unless noted in the jutsu, you need to be near water to use these jutsus.[/b]

Water Encampment Wall
Jutsu Type: Ninjutsu
Rank: Unknown, but I would say at least a B-Rank
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their
mouth to act as a water barrier from incoming attack.
PVP Effect: Used as a defensive jutsu to block, may block Fire Jutsu with a +2 bonus. (Requires a near by water source)
Teaching/Learning: (see Anko's Training)- I think since the only ones in the anime to use it were kakashi and The 2nd Hokage...
you would have to be at least a jounin to learn it.

Shark Projectile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which
then causes a column of water to rise from the water and then strike their target
PVP Effect: Damage- 1d20 + 1d6
Teaching/Learning: (see Anko's training) - Water Element

Water Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with.
Teaching/Learning: (see Anko's training) - Water Element

Water Style: Dense Rain jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier then normal.
PVP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Teaching/Learning: (see Ankos Training)- Water Element

Water Style: Slippery Surface jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk
PVP Effect: -1 to taijutsu rolls for 1d4 rounds to all targets besides the user
Teaching/Learning: (see Ankos Training)- Water Element

Water Style: cannon ball jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: the user handsigns then forms a huge ball of water. On the user’s command the huge ball can be shot at the target.
PVP Effect: 3d8 damage
Teaching/Learning: (see Ankos Training)- Water Element

Water Style: Rain Coat jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 3
RP Description: the user handsigns as his body is covered in a very thin layer of water.
PVP Effect: 4dr against fire damage for 1d4 + 2 rounds
Teaching/Learning: (see Ankos Training)- Water Element

Water Style: Poison needle jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d8 + 1d4 for 1d4 rounds
Teaching/Learning: (see Ankos Training)- Water Element

Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of handseals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 3d10
Teaching/Learning: (see Anko's training) - Water element

Black Clouds Technique
Jutsu Type: Ninjutsu
Rank: Unknown, But would Say C-Rank
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flamable black oil substance on the user's targets
PVP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8,
or create a slick battelfeild requireing a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round.
Teaching/Learning: (see Anko's training) - Water Element

Whip of Water
Jutsu Type: Ninjutsu
Rank: Unknown, but would say D
Chakra Cost: 3 per round maintained
RP Description: Uses water to create a whip which is used in the standard fashion
PVP Effect: Makes a Water Whip you can used with no weapon penalties.
Teaching/Learning: (see anko's training) - Water Element

Tornado of Water
Jutsu Type: Ninjutsu
Rank: Unknown, would say C
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element

Violent Water Wave
Jutsu Type: Ninjutsu
Rank: Unknown, but would say A
Chakra Cost: 13
RP Description: utilizing the Water Element. After forming the needed handseals,
the user will expel a strong jet of water at his opponent.
PVP Effect: 3d10
Teaching/Learning: (see Anko's training) - Water Element

Bursting Water Collision Waves
Jutsu Type: Ninjutsu
Rank: Unknown, But would say S
Chakra Cost: 20
RP Description: The user expells a large ammount of water from their gullet, the water will then expand into a large volume.
PVP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d4 rounds.
Teaching/Learning: (see Anko's training) - Water Element(Doesn't need water around)

Grand Water Fall Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description:utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja
and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PVP Effect: 1d20 + 2d8
Teaching/Learning: (see Anko's training)- Water Element

Great Exploding Current
Jutsu Type: Ninjutsu
Rank: unknown, would say C-Rank
Chakra Cost: 5
RP Description: utilizing the Water Element. After doing the needed hand seals a vortex of water will form,
sucking anything on the surface above it down to the depths below.
PVP Effect: Must Be used on a Lake or River. Target takes 2d8 damage from the crushing current.
Teaching/Learning: (see Anko's training)- Water Element

Ninpou: Hidden Mist jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Creates a thick fog concealing the user allowing them to perform the Silent Homicide Technique
PVP Effect: Everyone in the area makes a Listen vs the User's Mv. Silently. If they fail, they can be victim to a sneak attack that hits as if they were stunned. Makes everyone in the area immune to visual genjutsu. this effect lasts for 1d4 rounds.
Teaching/Learning: (See Ankos Training)- Water Element, Must Be Hidden Mist Ninja. (Doesn't need water around)

Water Style: Water Missile Jutsu
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around)

Water Style: M a ss Water Missiles Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around)
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