Karasu Hiei

Go down

Karasu Hiei Empty Karasu Hiei

Post  Karasu Hiei on Sun Dec 14, 2008 1:14 am

Name: Karasu Hiei
Age: 13
Height: 3'8"
Weight: 89 pounds
Hair Color: Black
Eye color: Black
Village: Snow
Primary Element: Water
Secondary Element: Wind
Rank: Genin
Specialities: Taijutsu and Ninjutsu


Focused in Kama (dual wield)

Serpent Style Fang Strike: A high speed taijutsu maneuver that deals 1d4 extra damage, Rank D, CP Cost 3

Scorpion Tail Sting: Same as Fang Strike.

Flying Whistle Kick: The user jumps up and shoots at the enemy with extreme speed, imbuing his foot with chakra to deliver a strong blow, leaving a whistling sound in the enemies head. Rank C, CP Cost 5, Deals +1d6 damage.

Rotten Mikes Combo Platter: The user focuses chakra on their foot, shooting forward with great speed to kick the enemy in the head, but instead brings it down on their foot, slapping them in the face, bring their knee to the enemies stomach, then tripping them. Rank C, CP Cost 5, Deals +1d6 damage, 1d4 is rolled for -1 to attack and defense, 1-2 is 1 round, 3-4 is 2 rounds.


Water Style: Water Pellet Jutsu: The user builds up spit in their mouth, then sends it flying towards their opponent. Rank D, CP Cost 3, deals 1d10 damage.

Water Style: Water Box Jutsu: The user uses water from a source to create a box of water around the enemies head, causing them to drown. Rank D, CP Cost 3, deals 1d10 damage. *cannot be blocked with str*

Water Style: Water Manipulation Jutsu: Using water from inside the enemies body, the user causes the water inside them to thrash around inside them violently, causing extreme pain and discomfort. Rank C, CP Cost 5, Deals 2d8 damage, enemy suffers -2 to attack and defense rolls for 1d4 rounds.

Water Style: Water Refraction Jutsu: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus. Rank C, CP Cost 5, user gains +2 wisdom rolls vs ninjutsu.

Ice Style: Ice Release: Ice Pillar Jutsu: The user merges the wind and water element and forces a pillar of ice to erupt from the ground. Rank D, CP Cost 3, 1d10 dmg.

Ice Style: Ice Spike Jutsu: Same as Ice pillar. Rank C, CP Cost 5, 2d8 dmg

Both were taught to me by Seph -Quick Edge-, a Jounin of the snow village.

Ice Style: Snow Blind Jutsu: The user causes the victims eyes to glaze over with frost and ice, making it difficult for the victim to see or concentrate. Rank D, CP Cost 3, -2 to all rolls for 1d4 rounds.

Taught by Seph -Quick Edge-

When Karasu was abandoned by his parents as an infant, he was forced to endure the harsh winters of the land of spring, in the village hidden in snow, not realizing that he had great potential to become a very talented shinobi and constantly thought of himself as an ordinary child who was to experience a normal death.

Soon after he was found by Orochimaru and taken to the Hidden Village of Sound and raised there until he reached the age of 11, training desperately in hopes that he would become a great ninja that would be known across the lands. During Karasu's training, Orochimaru had taken notice of his affinity for water and wind elements, realizing that he had the ability to become a powerful shinobi in a short amount of time.

Karasu had soon come to realize why he was abandoned at birth, due to his Kekkai Genkai, which is why he came to the conclusion of why he was abandoned at birth, and also the reason for his affinity for the wind and water elements, not to mention that after meeting Zero-Sama and Zukaku-Sama, the Kage and head ANBU of the snow village, that he knew right away that he was originally born in the Village of Snow, which would also contribute to Karasu's natural talent for learning water and wind jutsus, as well as snow and ice quite easily.

Soon after he had met these two, Karasu had secretly met with Zero and Zukaku and told them that he needed to get away from Orochimaru as soon as possible, and wanted to return to his home in the Hidden Village of Snow, hoping that he would be able to stay there for the rest of his life, praying that he would not have to go back to Orochimaru or sustain any injuries from trying to escape his reach.

It has been two years since that day that he left the village, and he is extremely determined to not ever go back.

Hyoutan Bloodline (Ice Creation Kekkai Genkai)

The ability to manifest and create ice with little to no water.
Haku, partner of Zabuza had this bloodline. Members of the clan are scattered and could end up coming from anywere


One Handed Handseals: they get +1 to jutsu attack rolls
Can use ice jutsu up to B rank without any sorce of ice/snow
Can Use Ice Jutsu A rank+ if they have a source of water.
Special Bloodline Jutsu:

Demonic Ice Crystal Mirrors
B Rank
CP: 8 + 3 per round maintained
Description: After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. Haku himself then places himself inside one of the mirrors.
Once inside the mirror,Haku can then using the mirror reflections to confuse his target. Utilizing the reflections, Haku can then almost instantaneously move from one mirror to the other. Due to the speed, his target will appear to be moving in slow motion.
Because of this he can then unleash numerous needles into his opponent with little difficulty. Using this technique for long periods of time however, will quickly use up Haku's chakra.
PVP: Traps the Opponent in a ring of mirrors making it impossible to escape or flee, while allowing the attacker + 4 to any attacks on the person while trapped, and the the targets take -4 to hitting the user for
the duration of up to 1d10 rounds or until the user runs out of chakra. A STR check vs the Opponents Wisdom roll is made if you try and break the mirrors

1000 Ice Needles
C Rank
CP: 5
Description: The user forms the five needed handseals, and creats a mass of ice senbon that fly down onto the target to load
them like a pincushion. The damage is daunting to most genin and chuunin.
PVP: Deals 2d8 + on the attack roll if 18-20 it stuns for 1 round.

Demon Region Ice Death
A Rank
CP: 13
Description: The user must have the target trapped in Demonic Ice Mirrors first, and then
they launch a high powered assault of ice sendbon that rain down and impact with such force that the ice mirrors crumble
after the attack.
PVP: Must have used or be using Demon Ice Mirrors ,deals 1d20 + 2d8, and ends Demonic Ice Mirrors

May learn any Ice, Water, or Wind Jutsu.... becuase thier Elements are Wind + WAter and they have an inate mastery of molding to make Ice.

Karasu Hiei

Male Number of posts : 22
Age : 31
Location : FT. HOOD TEXAS
Registration date : 2008-12-14

View user profile

Back to top Go down

Back to top

Permissions in this forum:
You cannot reply to topics in this forum